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Track 2.4 - How do the creative industries cope with innovation challenges ?

Thomas PARIS, HEC Paris, GREGHEC, 
David MASSE, Télécom ParisTech, i3


Track's Contacts :

paris[AT]hec.fr


Creative industries, defined as, "those industries, which have their origin in individual creativity, skill and talent" (DCMS, 2001, p. 4), attract increasing research attention, largely due to the recognition of their economic importance and innovative organizational forms. Scholars have been interested in a wide variety of creative industries, including advertising, architecture, perfumery, design, cinema, publishing, music, performing arts, haute cuisine, and video games. In a competitive and dynamic environment driven by innovation, “creative industries” seem to demonstrate a permanent capacity to innovate, adapt and reinvent themselves.

Historically little studied in management, these industries are increasingly becoming fertile ground for research in new product development and innovation management.
Topics of interest are (in particular, but not limited to):

- Managing artists, talent, creative people, and high potential
- Specific challenges that managers have to address in creative industries ;
- Diffusion and legitimization of innovative practices in creative industries;
- Open innovation in creative industries; 
- (new) business models in creative industries;
- (new) forms of organization in creative industries;
- Relationship between the creator and the organization;
- Knowledge management, communities of practice in creative industries;
- Temporary organizations, project-based industries, project ecology, in creative industries;
- Design thinking and creative industries;
- Democracy, gift, innovative managerial practices and creative management in creative industries;
- Dark side of creative industries…